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EdgeLordess's avatar

Bad Girl. Strip.

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Published:
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Description

I've been bad again. v///v
Image size
2500x1859px 2.61 MB
Mature
© 2016 - 2024 EdgeLordess
Comments12
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atomicsnarl's avatar
:star::star::star-half::star-empty::star-empty: Overall
:star::star::star::star-empty::star-empty: Vision
:star::star::star::star-empty::star-empty: Originality
:star::star::star-empty::star-empty::star-empty: Technique
:star::star::star-empty::star-empty::star-empty: Impact

Well, it's pretty clear you aren't using a edge/outline style to surround and accent your characters, so you have to rely on palette and contrast choices to distinguish the people and backgrounds. In checking your gallery, I see your works in this style tends to go for a dreamy, somewhat fuzzy appearance overall, with the main topics more clearly presented. So, in reviewing this work, I have to separate out how I would do it, and concentrate on commenting on how to improve things in your chosen style. Well, here goes...

Palette -- You have Gray, Blue, Orange/Red/Beige, and use a variety of ranges to accent shape and depth. Fair so far. The issue here is using tone for contrast to define and distinguish. On the male, the left arm is clearly distinguished by using shading to outline the arm cylinder and separation from the chest/back. Likewise the back/rump/leg as a unit, and distinguishing it from the wall and end table. The lamp is well rendered also, though I'm not clear on the lampshade -- design, shading, or both?

On the female, you accent the arm and underarm, but the right breast gets lost. It seems a bit low. It seems a lighting issue -- the light source seems to be from the left and above, but her chest is well lit. Similar problems with their hair could be addressed by a little more texture, like as at the base of her ponytail.

Where I'm going with this is you're using distinct colors with low contrast to create a rather dreamy, fuzzy effect. The parts that don't work for me are where there's not enough contract to distinguish useful details -- that is, useful to show structure where needed. The work you put into the lamp is not reflected in the woman.

Anatomy -- Good, flowing structure overall, though the right breast seems off compared to the general rib cage position. Better shading might have cleared this up. Her thigh positions look good, but the lower legs have problems. I presume the right foot is pointing at the viewer, and we're seeing the left foot from the bottom. This needs work. Better shading would resolve it. In your style, details like toes and ankle bones aren't needed, but showing the arch and the square end of the toes would be a good enhancement. Both postures are very credible otherwise.

Eyes -- Characters live though their eyes. You have fuzzy people with highly detailed pupils. Intentional conflict? Both people are in profile, but you are using a semi-Egyptian frontal eye view (looks to be about 3/4 view). Intentional style accent? Seems a bit out of place.

Layout --The light (her) vs dark (him) seems a bit off centered to the right. If this were a bit wider with more space behind his back, it would even out.

The blanket grid pattern is offputting for me. Your pattern ends don't match up, and the reflection of the window grid makes for 2D/3D conflict. You've built depth into the background and characters with shading, then the blanket disrupts that. Time to play with the perspective tools for layout and warping tools for details, like the depression she'd be sitting in. Not much is needed, it's just jarring as it is.

Overall -- Good stuff. I think I can see where you're going with this style, and it works. It can work better if you settle on the character design artifacts you want to use or avoid (glove hands, zig zag hair highlights, collarbone shadows, face/head shapes, etc.), then work your color and contrast choices to bring out those features as part of the work.

Keep going!